What is CyberArena AR/VR (CAT)?
CyberArena is the web3 implementation of Imperium Multimedia, an award-winning studio with over a dozen games, 30+ Million players, and development experience from legendary games like Mad Max and Battlefield.
This is the first true tokenized studio, with web2 players being seamlessly ported to web3 opportunities. The studio is leading the way in giving players both an opportunity to own the digital value their time creates and the ability to have a stake in the growth of games (and studio) they actively play.
The project is built on the basis of sustained output: while single games have boom and bust cycles, studios exist to output new and exciting experiences. CyberArena is an entire studio being tokenized, with existing games and upcoming games – creating a value funnel that isn’t time capped.
What makes CyberArena AR/VR (CAT) unique?
CyberArena competes with web2 studio series like Tekken and Mortal Kombat. The studio has effectively carved out its own audience against these brands and has its own devoted fan base. This is mainly due to Mortal Kombat increasingly being pay-to-win while our game portfolio is skill-based. Tekken has been conservative on its expansion but CyberArena is paving the way for skill-based earning from combat sports. Within web3, CyberArena possible competitors are Vulcan Forged and Gala Games, because these are studios too. However, both solely target web3 audiences while CyberArena is an offering first to Imperium’s existing web2 gamer base. Finally, the game quality of CyberArena portfolio is much more advanced, with an economy oriented towards skill.
AR & VR Integration
Augmented Reality Training Mode: Implement an AR training mode where players can physically practice their moves and combos in their real-world environment. They can see their virtual character superimposed in their surroundings, allowing for realistic and interactive training sessions.
Virtual Reality Arena Battles : In VR mode, players can fully immerse themselves in the Cyber Arena, battling opponents in a visually stunning and dynamic environment. VR allows for a heightened sense of presence, making players feel like they're truly inside the game, dodging attacks and executing powerful moves.
Augmented Reality Spectator Mode: Create an AR spectator mode where players can watch matches happening in real-time around the world. Using their smartphones or AR glasses, they can project virtual arenas and battles onto their surroundings, giving them a front-row seat to the action.
Mixed Reality Challenges: Incorporate mixed reality challenges that blend both the physical and virtual worlds. For example, players might have to dodge virtual projectiles coming at them in their real-world environment or interact with virtual objects placed in their surroundings.
Interactive AR Storytelling: Utilize AR to deliver an immersive and interactive narrative experience. Players can scan objects or symbols in the real world to unlock hidden story elements, character backstories, or collectibles. This adds an extra layer of depth and engagement to the game's storytelling.
VR Co-op Mode: Allow players to team up with friends in VR co-op mode, where they can strategize and coordinate their attacks against challenging AI opponents or even other player teams. VR enhances the sense of teamwork and coordination, as players can communicate and coordinate in a more immersive manner.
AR Customization: Provide AR customization options that allow players to decorate and personalize their real-world surroundings within the game. They can place virtual trophies, posters, or character models in their physical space, creating a customized AR arena.
VR Tournament Mode: Organize virtual reality tournaments where players from around the world can compete for fame and prizes. Spectators can join the matches as AR spectators, creating a sense of community and excitement around the game.
VR Betting Feature
Virtual Reality Betting: Immerse yourself in the thrilling world of virtual reality battles and take your engagement to the next level by placing bets on the match results. Before the VR match begins, players can analyze the competing fighters, their stats, and previous performances to make informed betting decisions.
Wagering Virtual Currency: Utilize in-game virtual currency to place bets on the VR matches. As you accumulate virtual wealth through successful gameplay or other in-game activities, you can invest your earnings in the betting system to potentially increase your fortune.
Heightened Excitement and Stakes: By placing bets on the VR matches, every battle becomes more exhilarating and meaningful. The outcome of each match directly impacts not only the in-game progress but also the potential winnings or losses from your bets, creating a sense of anticipation and raising the stakes.
Strategic Decision-Making: The betting feature adds a strategic element to your gameplay experience. Consider factors such as the fighters' abilities, strengths, weaknesses, and even their individual play styles when making your betting choices. Careful analysis and informed predictions will be key to maximizing your success in the betting arena.
Virtual Betting Market: Engage with other players within the Cyber Arena community through a virtual betting market. You can compete against other bettors and demonstrate your betting prowess by consistently making accurate predictions. Rise through the ranks of the leaderboard, earning recognition and rewards for your betting achievements.
Virtual Rewards and Recognition: Successful bettors who consistently make accurate predictions can earn virtual rewards, such as unique cosmetic items or special in-game bonuses. Show off your betting skills and become a respected figure within the Cyber Arena community.
Responsible Betting: While the betting feature adds excitement to the gameplay experience, it is essential to emphasize responsible gambling practices. Players should be mindful of their virtual currency usage, set limits, and approach betting as a form of entertainment within the game.
Experience the adrenaline of virtual reality battles in "Cyber Arena" and take your gameplay to the next level with the Betting Feature. Place your bets, make strategic choices, and see if your predictions come true as you strive for victory and virtual riches!
What is CyberArena AR/VR (CAT) roadmap?
CyberArena AR/VR (CAT) revenue streams
Game Economy
1. Play Income
1.1. Micro-transaction: non-power enhancing purchases su ch as map styles, character skins, weapon skins, tournament tickets, VIP passes, energy boosters, experience boosters, gold boosters, etc.
1.2. Staked Play: Leaderboard rankings are only available for gameplay in which players stake game tokens. Rankings are based on players who win the most game tokens in a daily or weekly basis. The game takes a 2.5% fee on the stake.
1.3. Tournament wins unlock CAT tokens or NFT skins and get a dedicated leaderboard. Participation in the tournament requires a ticket, purchases of which feed a prize pool, with the gaming taking 5% of all accrued ticket fees. Make tournament 32, 64, 128… that will have good sustainability, meaning that 50% of tournament participants will get rewards, so player need only to win first game in tournament mode in order to be equal to the starting stake, every next win will be pure profit for players.
In tournaments mode players are awarded with Tournament tickets and CAT tokens, creating opportunity for players to participate with 1 ticket multiply times in tournament and try to win it. Sketch, reward and sustainability is shown in PDF file I and sending you also.
2. Protocol Income
2.1. Metaverse Marketing: All maps carry adslots, which sponsors can pay for.
2.2. Modding: Third party devs can build custom maps and characters, and provide players opportunities to play in them. The protocol takes a 30% fee earned on modded play.
How does CyberArena AR/VR (CAT) work?
Imperium hosts 30 million gamers across a dozen games. These players face two key issues: (1) they purchase assets that they do not own and (2) despite the time commitment, only those with streaming talent make money.
Through the launch of our metaverse studio, CyberArena, Imperium’s games onboard gamers to a web3 environment where they (1) own their assets and can trade them onwards and (2) can earn based on skill-based risk games.
With in the web3 economy, CyberArena brings a mass of real gamers and defines an earn economy operating on risk rather than inflation – sustainable. Skill is rewarded. With millions of immediate addressable players, the economy has a ready kick-start.
What is CyberArena AR/VR (CAT) marketing strategy?
Web3 Expansion
1) 180+ affiliate marketers
2) First joint-support of LDA and DAO Maker
- LDA is the core contributor of QuickSwap, giving us exposure to DeFi audience (700k monthly traffic)
- LDA is joint-core of Versa Games (with Animoca), giving us exposure to the community of a big gaming hub
3) First IDO on DogeChain
- Complete marketing support from Foundation
- Fairlaunch provided community with $15-20M worth of idle capital
- First gaming/metaverse development powered by DOGE (a phenomenon)
4) Open access public sale on DAO Maker
- Sale goal of 10,000+ TGE holders
- Referral campaign built into the system to maximize awareness (referrers secure allocation)
- DAO staking not mandated, enabling extreme reach
Unique Go-To Market
1) Crypto Celebrity Combat
Cyber Arena team has developed a custom mini-game where the fighters are famous and infamous crypto people: Vitalik, Do Kwon, SBF, Su Zhu, Michael Saylor, etc.
The game is designed to be viral based on comedic purpose, but is a serious game.
2) Strong Onramp Through Huge Portfolio of Games
Imperium has games with massive existing user base. Cyber Arena represents the company’s metaverse brand. Existing games are part of the tokenized studio model, ensuring fans of existing games are funneled to web3.
The games are fun and people have leveled up their skill. They can compete with each other with crypto at stake in 1-on-1 or poker-style tournament games. This is an organic feeder to web3 from web2 – desire to test gaming skills and win money (sustainably).
3) Powerful Tokenomics, Cored on Real Cashflow
As an established web2 gaming studio, Imperium is not concerned with the bear market. The CAT token benefits from the studio’s ability to earn from web2 gaming, and feed buy back to the token in the crypto economy.
Given the studio’s unique state against crypto firms, a quiet market is the best time for TGE as it will stand out against the crowd with incredible ease.
4) Community-First Approach
We recognize crypto is a WAGMI space. Therefore, we’ve refused VCs and distributed purely to public and KOLs. Furthermore, rather than selling NFTs as most games in web3 do, the important genesis collection is offered to CAT stakers. Cash flow is fed to the token aswell.
The approach adopted by Cyber Arena is destined to develop community loyalty and advocacy, a combination that will catapult the brand to web3 gaming dominance.
5) Ideal Layer-1 Partner
DogeChain is the home of retail. Gaming is for retail - not institutions and yield farmers. Cyber Arena’s launch on DogeChain is not only deeply promoted/supported by DogeChain foundation, but is of strategic value as this is the right chain for any retail-oriented consumer product.
What are CyberArena AR/VR (CAT) token utilities?
Token Value from Game Economy
- Buy-backs: 50% of play and protocol income is used to buy tokens on the market.
- Burns: governance can vote to burn up to 25% of bought back tokens.
- Staking Rewards: up to 75% of market bought tokens are distributed to stakers.
- Locks: Staked tokens require a 10-day cooldown for exiting, and bypassing this cooldown carries a 12% fee on the principal stake. Half of the cooldown fees are placed into a lottery pool, divided among 2 stakers every week.
- Liquidity Incentives: LP tokens get a 50% higher weight in staking rewards.
Token Value in Gameplay
- Staking: staking tokens and LP tokens unlocks certain skins.
- Discounts: 5% royalty fee is charged on the trades of game NFTs, i.e. skins. This fee is discounted to 3.5% if the player is staking a minimum amount of game tokens.
- Buy-backs: 35% of NFT trading fees are bought back on the market, which the DAO may vote to burn.
- Staking Yield: Up to 35% of NFT trading fees are available as staking rewards.
- NFT Minting: Web2 skins in the game can be upgraded to NFTs by burning an amount of game tokens.
Point Structure
To accommodate the stability web2 gamers are used to, the game will have a point system as-well. All non-NFT game items, maps, skins, and other features can be purchased with “C4”.
C4 can be purchased with credit cards and is the in-game point currency. These points are available to players on App Store and Google Play, meaning their purchase will cost the developer 30% transaction fee.
Web3 players will have access to NFT-version of all game assets. Additionally, web2 player who choose to move from web2 to web3 will need to “mint” NFTs, turning their web2 asset to web3 assets. This process will require game tokens, not C4. C4 purchases will also apply to Play and Protocol income staking yields of the token.
This expands the game’s scope. Some assets will be sole available as web2 purchases, to accommodate that market. The same assets, and potentially more assets, will be available as web3 purchases, as these are more monetizable.
Web2 revenues can outperform web3 revenues only at mass scale.
Dual Token Structure
To bootstrap adoption from web3 users, the game may have a play-to-earn function in its early stage. The play-to-earn token will have an infinite supply, and will be called “Knuckles”.
- Free to Play Access: A small amount of play-to-earn rewards may be available to players who have no NFTs. This will be solely to bootstrap player base. If the game is addictive/exciting enough, these will convert into regular player base.
- NFT Access: The vast portion of play-to-earn rewards will be available to players using designated p2e cards which will be NFTs. These would be purchasable only with Knuckles. This way, the play-to-earn system self-sustains its initiation, till it eventually dies/deprecates.